Independent archiveUnofficial fan-made wikiVerified Aug 13, 2026
01
DATABASE SECTION

Battle specification

Core settings and encounter rules separated into scan-friendly mechanism cards.

01Party sizeUp to four active members
02Turn modelPure command-based turns; no ATB gauge
03Turn displayTimeline previews action order
04Encounter modelRandom encounters
05DifficultyCasual and Normal confirmed; third label unverified
06Battle speedStandard, 1.5× and 2×
07Weakness payoffExtra Stagger Gauge damage
08Sweeping StaggerStagger every enemy to open a party-wide bonus phase

Reported Party size, random encounters and speed settings come from developer interviews or preview builds.

02
DATABASE SECTION

Turn-to-Resonance sequence

  1. 01

    Choose commands

    Read the action timeline and assign attacks, magic, support and Vision abilities.

  2. 02

    Exploit weaknesses

    Every hit reduces a Stagger Gauge; weakness hits reduce it faster.

  3. 03

    Claim bonus actions

    The character causing Stagger receives an extra action in the end-of-turn Bonus Phase.

  4. 04

    Trigger Sweeping Stagger

    Stagger every enemy in the field to give the party bonus actions and access one Resonance attack.

Evidence, not guesswork

Every field is labeled Confirmed, Observed, Reported or Unknown. “Unknown” means Square Enix has not announced it — we do not fill gaps with speculation.